config.h (52744B)
#ifndef OCONFIGURE_CONFIG_H #define OCONFIGURE_CONFIG_H #ifdef __cplusplus # error "Do not use C++: this is a C application." #endif #if !defined(__GNUC__) || (__GNUC__ < 4) # define __attribute__(x) #endif #if defined(__linux__) || defined(__MINT__) # define _GNU_SOURCE /* memmem, memrchr, setresuid... */ # define _DEFAULT_SOURCE /* le32toh, crypt, ... */ #endif #if defined(__NetBSD__) # define _OPENBSD_SOURCE /* reallocarray, etc. */ #endif #if defined(__sun) # ifndef _XOPEN_SOURCE /* SunOS already defines */ # define _XOPEN_SOURCE /* XPGx */ # endif # define _XOPEN_SOURCE_EXTENDED 1 /* XPG4v2 */ # ifndef __EXTENSIONS__ /* SunOS already defines */ # define __EXTENSIONS__ /* reallocarray, etc. */ # endif #endif #if !defined(__BEGIN_DECLS) # define __BEGIN_DECLS #endif #if !defined(__END_DECLS) # define __END_DECLS #endif #include <sys/types.h> /* size_t, mode_t, dev_t */ #include <stdint.h> /* C99 [u]int[nn]_t types */ #include <stdarg.h> /* err(3) */ #define INFTIM (-1) /* poll.h */ /* * Results of configuration feature-testing. */ #define HAVE_ARC4RANDOM 0 #define HAVE_B64_NTOP 1 #define HAVE_CAPSICUM 0 #define HAVE_CRYPT 1 #define HAVE_ENDIAN_H 1 #define HAVE_ERR 0 #define HAVE_EXPLICIT_BZERO 1 #define HAVE_FTS 1 #define HAVE_GETEXECNAME 0 #define HAVE_GETPROGNAME 0 #define HAVE_INFTIM 0 #define HAVE_MD5 0 #define HAVE_MEMMEM 1 #define HAVE_MEMRCHR 1 #define HAVE_MEMSET_S 0 #define HAVE_MKFIFOAT 1 #define HAVE_MKNODAT 1 #define HAVE_OSBYTEORDER_H 0 #define HAVE_PATH_MAX 1 #define HAVE_PLEDGE 0 #define HAVE_PROGRAM_INVOCATION_SHORT_NAME 1 #define HAVE_READPASSPHRASE 0 #define HAVE_REALLOCARRAY 1 #define HAVE_RECALLOCARRAY 0 #define HAVE_SANDBOX_INIT 0 #define HAVE_SECCOMP_FILTER 1 #define HAVE_SETRESGID 1 #define HAVE_SETRESUID 1 #define HAVE_SHA2 0 #define HAVE_SHA2_H 0 #define HAVE_SOCK_NONBLOCK 1 #define HAVE_STRLCAT 0 #define HAVE_STRLCPY 0 #define HAVE_STRNDUP 1 #define HAVE_STRNLEN 1 #define HAVE_STRTONUM 0 #define HAVE_SYS_BYTEORDER_H 0 #define HAVE_SYS_ENDIAN_H 0 #define HAVE_SYS_MKDEV_H 0 #define HAVE_SYS_QUEUE 0 #define HAVE_SYS_SYSMACROS_H 1 #define HAVE_SYS_TREE 0 #define HAVE_SYSTRACE 0 #define HAVE_UNVEIL 0 #define HAVE_WAIT_ANY 1 #define HAVE___PROGNAME 1 /* * Handle the various major()/minor() header files. * Use sys/mkdev.h before sys/sysmacros.h because SunOS * has both, where only the former works properly. */ #if HAVE_SYS_MKDEV_H # define COMPAT_MAJOR_MINOR_H <sys/mkdev.h> #elif HAVE_SYS_SYSMACROS_H # define COMPAT_MAJOR_MINOR_H <sys/sysmacros.h> #else # define COMPAT_MAJOR_MINOR_H <sys/types.h> #endif /* * Make it easier to include endian.h forms. */ #if HAVE_ENDIAN_H # define COMPAT_ENDIAN_H <endian.h> #elif HAVE_SYS_ENDIAN_H # define COMPAT_ENDIAN_H <sys/endian.h> #elif HAVE_OSBYTEORDER_H # define COMPAT_ENDIAN_H <libkern/OSByteOrder.h> #elif HAVE_SYS_BYTEORDER_H # define COMPAT_ENDIAN_H <sys/byteorder.h> #else # warning No suitable endian.h could be found. # warning Please e-mail the maintainers with your OS. # define COMPAT_ENDIAN_H <endian.h> #endif /* * Compatibility functions for err(3). */ extern void err(int, const char *, ...) __attribute__((noreturn)); extern void errc(int, int, const char *, ...) __attribute__((noreturn)); extern void errx(int, const char *, ...) __attribute__((noreturn)); extern void verr(int, const char *, va_list) __attribute__((noreturn)); extern void verrc(int, int, const char *, va_list) __attribute__((noreturn)); extern void verrx(int, const char *, va_list) __attribute__((noreturn)); extern void warn(const char *, ...); extern void warnx(const char *, ...); extern void warnc(int, const char *, ...); extern void vwarn(const char *, va_list); extern void vwarnc(int, const char *, va_list); extern void vwarnx(const char *, va_list); /* * Compatibility for md4(3). */ #define MD5_BLOCK_LENGTH 64 #define MD5_DIGEST_LENGTH 16 #define MD5_DIGEST_STRING_LENGTH (MD5_DIGEST_LENGTH * 2 + 1) typedef struct MD5Context { uint32_t state[4]; uint64_t count; uint8_t buffer[MD5_BLOCK_LENGTH]; } MD5_CTX; extern void MD5Init(MD5_CTX *); extern void MD5Update(MD5_CTX *, const uint8_t *, size_t); extern void MD5Pad(MD5_CTX *); extern void MD5Transform(uint32_t [4], const uint8_t [MD5_BLOCK_LENGTH]); extern char *MD5End(MD5_CTX *, char *); extern void MD5Final(uint8_t [MD5_DIGEST_LENGTH], MD5_CTX *); /* * Compatibility for sha2(3). */ /*** SHA-256/384/512 Various Length Definitions ***********************/ #define SHA256_BLOCK_LENGTH 64 #define SHA256_DIGEST_LENGTH 32 #define SHA256_DIGEST_STRING_LENGTH (SHA256_DIGEST_LENGTH * 2 + 1) #define SHA384_BLOCK_LENGTH 128 #define SHA384_DIGEST_LENGTH 48 #define SHA384_DIGEST_STRING_LENGTH (SHA384_DIGEST_LENGTH * 2 + 1) #define SHA512_BLOCK_LENGTH 128 #define SHA512_DIGEST_LENGTH 64 #define SHA512_DIGEST_STRING_LENGTH (SHA512_DIGEST_LENGTH * 2 + 1) #define SHA512_256_BLOCK_LENGTH 128 #define SHA512_256_DIGEST_LENGTH 32 #define SHA512_256_DIGEST_STRING_LENGTH (SHA512_256_DIGEST_LENGTH * 2 + 1) /*** SHA-224/256/384/512 Context Structure *******************************/ typedef struct _SHA2_CTX { union { uint32_t st32[8]; uint64_t st64[8]; } state; uint64_t bitcount[2]; uint8_t buffer[SHA512_BLOCK_LENGTH]; } SHA2_CTX; void SHA256Init(SHA2_CTX *); void SHA256Transform(uint32_t state[8], const uint8_t [SHA256_BLOCK_LENGTH]); void SHA256Update(SHA2_CTX *, const uint8_t *, size_t); void SHA256Pad(SHA2_CTX *); void SHA256Final(uint8_t [SHA256_DIGEST_LENGTH], SHA2_CTX *); char *SHA256End(SHA2_CTX *, char *); char *SHA256File(const char *, char *); char *SHA256FileChunk(const char *, char *, off_t, off_t); char *SHA256Data(const uint8_t *, size_t, char *); void SHA384Init(SHA2_CTX *); void SHA384Transform(uint64_t state[8], const uint8_t [SHA384_BLOCK_LENGTH]); void SHA384Update(SHA2_CTX *, const uint8_t *, size_t); void SHA384Pad(SHA2_CTX *); void SHA384Final(uint8_t [SHA384_DIGEST_LENGTH], SHA2_CTX *); char *SHA384End(SHA2_CTX *, char *); char *SHA384File(const char *, char *); char *SHA384FileChunk(const char *, char *, off_t, off_t); char *SHA384Data(const uint8_t *, size_t, char *); void SHA512Init(SHA2_CTX *); void SHA512Transform(uint64_t state[8], const uint8_t [SHA512_BLOCK_LENGTH]); void SHA512Update(SHA2_CTX *, const uint8_t *, size_t); void SHA512Pad(SHA2_CTX *); void SHA512Final(uint8_t [SHA512_DIGEST_LENGTH], SHA2_CTX *); char *SHA512End(SHA2_CTX *, char *); char *SHA512File(const char *, char *); char *SHA512FileChunk(const char *, char *, off_t, off_t); char *SHA512Data(const uint8_t *, size_t, char *); #define SECCOMP_AUDIT_ARCH AUDIT_ARCH_X86_64 /* * Compatibility for getprogname(3). */ extern const char *getprogname(void); /* * Macros and function required for readpassphrase(3). */ #define RPP_ECHO_OFF 0x00 #define RPP_ECHO_ON 0x01 #define RPP_REQUIRE_TTY 0x02 #define RPP_FORCELOWER 0x04 #define RPP_FORCEUPPER 0x08 #define RPP_SEVENBIT 0x10 #define RPP_STDIN 0x20 char *readpassphrase(const char *, char *, size_t, int); /* * Compatibility for recallocarray(3). */ extern void *recallocarray(void *, size_t, size_t, size_t); /* * Compatibility for strlcat(3). */ extern size_t strlcat(char *, const char *, size_t); /* * Compatibility for strlcpy(3). */ extern size_t strlcpy(char *, const char *, size_t); /* * Compatibility for strotnum(3). */ extern long long strtonum(const char *, long long, long long, const char **); /* * A compatible version of OpenBSD <sys/queue.h>. */ /* * Copyright (c) 1991, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ''AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)queue.h 8.5 (Berkeley) 8/20/94 */ /* OPENBSD ORIGINAL: sys/sys/queue.h */ /* * Require for OS/X and other platforms that have old/broken/incomplete * <sys/queue.h>. */ #undef LIST_EMPTY #undef LIST_END #undef LIST_ENTRY #undef LIST_FIRST #undef LIST_FOREACH #undef LIST_FOREACH_SAFE #undef LIST_HEAD #undef LIST_HEAD_INITIALIZER #undef LIST_INIT #undef LIST_INSERT_AFTER #undef LIST_INSERT_BEFORE #undef LIST_INSERT_HEAD #undef LIST_NEXT #undef LIST_REMOVE #undef LIST_REPLACE #undef SIMPLEQ_CONCAT #undef SIMPLEQ_EMPTY #undef SIMPLEQ_END #undef SIMPLEQ_ENTRY #undef SIMPLEQ_FIRST #undef SIMPLEQ_FOREACH #undef SIMPLEQ_FOREACH_SAFE #undef SIMPLEQ_HEAD #undef SIMPLEQ_HEAD_INITIALIZER #undef SIMPLEQ_INIT #undef SIMPLEQ_INSERT_AFTER #undef SIMPLEQ_INSERT_HEAD #undef SIMPLEQ_INSERT_TAIL #undef SIMPLEQ_NEXT #undef SIMPLEQ_REMOVE_AFTER #undef SIMPLEQ_REMOVE_HEAD #undef SLIST_EMPTY #undef SLIST_END #undef SLIST_ENTRY #undef SLIST_FIRST #undef SLIST_FOREACH #undef SLIST_FOREACH_SAFE #undef SLIST_HEAD #undef SLIST_HEAD_INITIALIZER #undef SLIST_INIT #undef SLIST_INSERT_AFTER #undef SLIST_INSERT_HEAD #undef SLIST_NEXT #undef SLIST_REMOVE #undef SLIST_REMOVE_AFTER #undef SLIST_REMOVE_HEAD #undef TAILQ_CONCAT #undef TAILQ_EMPTY #undef TAILQ_END #undef TAILQ_ENTRY #undef TAILQ_FIRST #undef TAILQ_FOREACH #undef TAILQ_FOREACH_REVERSE #undef TAILQ_FOREACH_REVERSE_SAFE #undef TAILQ_FOREACH_SAFE #undef TAILQ_HEAD #undef TAILQ_HEAD_INITIALIZER #undef TAILQ_INIT #undef TAILQ_INSERT_AFTER #undef TAILQ_INSERT_BEFORE #undef TAILQ_INSERT_HEAD #undef TAILQ_INSERT_TAIL #undef TAILQ_LAST #undef TAILQ_NEXT #undef TAILQ_PREV #undef TAILQ_REMOVE #undef TAILQ_REPLACE #undef XSIMPLEQ_EMPTY #undef XSIMPLEQ_END #undef XSIMPLEQ_ENTRY #undef XSIMPLEQ_FIRST #undef XSIMPLEQ_FOREACH #undef XSIMPLEQ_FOREACH_SAFE #undef XSIMPLEQ_HEAD #undef XSIMPLEQ_INIT #undef XSIMPLEQ_INSERT_AFTER #undef XSIMPLEQ_INSERT_HEAD #undef XSIMPLEQ_INSERT_TAIL #undef XSIMPLEQ_NEXT #undef XSIMPLEQ_REMOVE_AFTER #undef XSIMPLEQ_REMOVE_HEAD #undef XSIMPLEQ_XOR /* * This file defines five types of data structures: singly-linked lists, * lists, simple queues, tail queues and XOR simple queues. * * * A singly-linked list is headed by a single forward pointer. The elements * are singly linked for minimum space and pointer manipulation overhead at * the expense of O(n) removal for arbitrary elements. New elements can be * added to the list after an existing element or at the head of the list. * Elements being removed from the head of the list should use the explicit * macro for this purpose for optimum efficiency. A singly-linked list may * only be traversed in the forward direction. Singly-linked lists are ideal * for applications with large datasets and few or no removals or for * implementing a LIFO queue. * * A list is headed by a single forward pointer (or an array of forward * pointers for a hash table header). The elements are doubly linked * so that an arbitrary element can be removed without a need to * traverse the list. New elements can be added to the list before * or after an existing element or at the head of the list. A list * may only be traversed in the forward direction. * * A simple queue is headed by a pair of pointers, one to the head of the * list and the other to the tail of the list. The elements are singly * linked to save space, so elements can only be removed from the * head of the list. New elements can be added to the list before or after * an existing element, at the head of the list, or at the end of the * list. A simple queue may only be traversed in the forward direction. * * A tail queue is headed by a pair of pointers, one to the head of the * list and the other to the tail of the list. The elements are doubly * linked so that an arbitrary element can be removed without a need to * traverse the list. New elements can be added to the list before or * after an existing element, at the head of the list, or at the end of * the list. A tail queue may be traversed in either direction. * * An XOR simple queue is used in the same way as a regular simple queue. * The difference is that the head structure also includes a "cookie" that * is XOR'd with the queue pointer (first, last or next) to generate the * real pointer value. * * For details on the use of these macros, see the queue(3) manual page. */ #if defined(QUEUE_MACRO_DEBUG) || (defined(_KERNEL) && defined(DIAGNOSTIC)) #define _Q_INVALID ((void *)-1) #define _Q_INVALIDATE(a) (a) = _Q_INVALID #else #define _Q_INVALIDATE(a) #endif /* * Singly-linked List definitions. */ #define SLIST_HEAD(name, type) \ struct name { \ struct type *slh_first; /* first element */ \ } #define SLIST_HEAD_INITIALIZER(head) \ { NULL } #define SLIST_ENTRY(type) \ struct { \ struct type *sle_next; /* next element */ \ } /* * Singly-linked List access methods. */ #define SLIST_FIRST(head) ((head)->slh_first) #define SLIST_END(head) NULL #define SLIST_EMPTY(head) (SLIST_FIRST(head) == SLIST_END(head)) #define SLIST_NEXT(elm, field) ((elm)->field.sle_next) #define SLIST_FOREACH(var, head, field) \ for((var) = SLIST_FIRST(head); \ (var) != SLIST_END(head); \ (var) = SLIST_NEXT(var, field)) #define SLIST_FOREACH_SAFE(var, head, field, tvar) \ for ((var) = SLIST_FIRST(head); \ (var) && ((tvar) = SLIST_NEXT(var, field), 1); \ (var) = (tvar)) /* * Singly-linked List functions. */ #define SLIST_INIT(head) { \ SLIST_FIRST(head) = SLIST_END(head); \ } #define SLIST_INSERT_AFTER(slistelm, elm, field) do { \ (elm)->field.sle_next = (slistelm)->field.sle_next; \ (slistelm)->field.sle_next = (elm); \ } while (0) #define SLIST_INSERT_HEAD(head, elm, field) do { \ (elm)->field.sle_next = (head)->slh_first; \ (head)->slh_first = (elm); \ } while (0) #define SLIST_REMOVE_AFTER(elm, field) do { \ (elm)->field.sle_next = (elm)->field.sle_next->field.sle_next; \ } while (0) #define SLIST_REMOVE_HEAD(head, field) do { \ (head)->slh_first = (head)->slh_first->field.sle_next; \ } while (0) #define SLIST_REMOVE(head, elm, type, field) do { \ if ((head)->slh_first == (elm)) { \ SLIST_REMOVE_HEAD((head), field); \ } else { \ struct type *curelm = (head)->slh_first; \ \ while (curelm->field.sle_next != (elm)) \ curelm = curelm->field.sle_next; \ curelm->field.sle_next = \ curelm->field.sle_next->field.sle_next; \ } \ _Q_INVALIDATE((elm)->field.sle_next); \ } while (0) /* * List definitions. */ #define LIST_HEAD(name, type) \ struct name { \ struct type *lh_first; /* first element */ \ } #define LIST_HEAD_INITIALIZER(head) \ { NULL } #define LIST_ENTRY(type) \ struct { \ struct type *le_next; /* next element */ \ struct type **le_prev; /* address of previous next element */ \ } /* * List access methods. */ #define LIST_FIRST(head) ((head)->lh_first) #define LIST_END(head) NULL #define LIST_EMPTY(head) (LIST_FIRST(head) == LIST_END(head)) #define LIST_NEXT(elm, field) ((elm)->field.le_next) #define LIST_FOREACH(var, head, field) \ for((var) = LIST_FIRST(head); \ (var)!= LIST_END(head); \ (var) = LIST_NEXT(var, field)) #define LIST_FOREACH_SAFE(var, head, field, tvar) \ for ((var) = LIST_FIRST(head); \ (var) && ((tvar) = LIST_NEXT(var, field), 1); \ (var) = (tvar)) /* * List functions. */ #define LIST_INIT(head) do { \ LIST_FIRST(head) = LIST_END(head); \ } while (0) #define LIST_INSERT_AFTER(listelm, elm, field) do { \ if (((elm)->field.le_next = (listelm)->field.le_next) != NULL) \ (listelm)->field.le_next->field.le_prev = \ &(elm)->field.le_next; \ (listelm)->field.le_next = (elm); \ (elm)->field.le_prev = &(listelm)->field.le_next; \ } while (0) #define LIST_INSERT_BEFORE(listelm, elm, field) do { \ (elm)->field.le_prev = (listelm)->field.le_prev; \ (elm)->field.le_next = (listelm); \ *(listelm)->field.le_prev = (elm); \ (listelm)->field.le_prev = &(elm)->field.le_next; \ } while (0) #define LIST_INSERT_HEAD(head, elm, field) do { \ if (((elm)->field.le_next = (head)->lh_first) != NULL) \ (head)->lh_first->field.le_prev = &(elm)->field.le_next;\ (head)->lh_first = (elm); \ (elm)->field.le_prev = &(head)->lh_first; \ } while (0) #define LIST_REMOVE(elm, field) do { \ if ((elm)->field.le_next != NULL) \ (elm)->field.le_next->field.le_prev = \ (elm)->field.le_prev; \ *(elm)->field.le_prev = (elm)->field.le_next; \ _Q_INVALIDATE((elm)->field.le_prev); \ _Q_INVALIDATE((elm)->field.le_next); \ } while (0) #define LIST_REPLACE(elm, elm2, field) do { \ if (((elm2)->field.le_next = (elm)->field.le_next) != NULL) \ (elm2)->field.le_next->field.le_prev = \ &(elm2)->field.le_next; \ (elm2)->field.le_prev = (elm)->field.le_prev; \ *(elm2)->field.le_prev = (elm2); \ _Q_INVALIDATE((elm)->field.le_prev); \ _Q_INVALIDATE((elm)->field.le_next); \ } while (0) /* * Simple queue definitions. */ #define SIMPLEQ_HEAD(name, type) \ struct name { \ struct type *sqh_first; /* first element */ \ struct type **sqh_last; /* addr of last next element */ \ } #define SIMPLEQ_HEAD_INITIALIZER(head) \ { NULL, &(head).sqh_first } #define SIMPLEQ_ENTRY(type) \ struct { \ struct type *sqe_next; /* next element */ \ } /* * Simple queue access methods. */ #define SIMPLEQ_FIRST(head) ((head)->sqh_first) #define SIMPLEQ_END(head) NULL #define SIMPLEQ_EMPTY(head) (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head)) #define SIMPLEQ_NEXT(elm, field) ((elm)->field.sqe_next) #define SIMPLEQ_FOREACH(var, head, field) \ for((var) = SIMPLEQ_FIRST(head); \ (var) != SIMPLEQ_END(head); \ (var) = SIMPLEQ_NEXT(var, field)) #define SIMPLEQ_FOREACH_SAFE(var, head, field, tvar) \ for ((var) = SIMPLEQ_FIRST(head); \ (var) && ((tvar) = SIMPLEQ_NEXT(var, field), 1); \ (var) = (tvar)) /* * Simple queue functions. */ #define SIMPLEQ_INIT(head) do { \ (head)->sqh_first = NULL; \ (head)->sqh_last = &(head)->sqh_first; \ } while (0) #define SIMPLEQ_INSERT_HEAD(head, elm, field) do { \ if (((elm)->field.sqe_next = (head)->sqh_first) == NULL) \ (head)->sqh_last = &(elm)->field.sqe_next; \ (head)->sqh_first = (elm); \ } while (0) #define SIMPLEQ_INSERT_TAIL(head, elm, field) do { \ (elm)->field.sqe_next = NULL; \ *(head)->sqh_last = (elm); \ (head)->sqh_last = &(elm)->field.sqe_next; \ } while (0) #define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do { \ if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\ (head)->sqh_last = &(elm)->field.sqe_next; \ (listelm)->field.sqe_next = (elm); \ } while (0) #define SIMPLEQ_REMOVE_HEAD(head, field) do { \ if (((head)->sqh_first = (head)->sqh_first->field.sqe_next) == NULL) \ (head)->sqh_last = &(head)->sqh_first; \ } while (0) #define SIMPLEQ_REMOVE_AFTER(head, elm, field) do { \ if (((elm)->field.sqe_next = (elm)->field.sqe_next->field.sqe_next) \ == NULL) \ (head)->sqh_last = &(elm)->field.sqe_next; \ } while (0) #define SIMPLEQ_CONCAT(head1, head2) do { \ if (!SIMPLEQ_EMPTY((head2))) { \ *(head1)->sqh_last = (head2)->sqh_first; \ (head1)->sqh_last = (head2)->sqh_last; \ SIMPLEQ_INIT((head2)); \ } \ } while (0) /* * XOR Simple queue definitions. */ #define XSIMPLEQ_HEAD(name, type) \ struct name { \ struct type *sqx_first; /* first element */ \ struct type **sqx_last; /* addr of last next element */ \ unsigned long sqx_cookie; \ } #define XSIMPLEQ_ENTRY(type) \ struct { \ struct type *sqx_next; /* next element */ \ } /* * XOR Simple queue access methods. */ #define XSIMPLEQ_XOR(head, ptr) ((__typeof(ptr))((head)->sqx_cookie ^ \ (unsigned long)(ptr))) #define XSIMPLEQ_FIRST(head) XSIMPLEQ_XOR(head, ((head)->sqx_first)) #define XSIMPLEQ_END(head) NULL #define XSIMPLEQ_EMPTY(head) (XSIMPLEQ_FIRST(head) == XSIMPLEQ_END(head)) #define XSIMPLEQ_NEXT(head, elm, field) XSIMPLEQ_XOR(head, ((elm)->field.sqx_next)) #define XSIMPLEQ_FOREACH(var, head, field) \ for ((var) = XSIMPLEQ_FIRST(head); \ (var) != XSIMPLEQ_END(head); \ (var) = XSIMPLEQ_NEXT(head, var, field)) #define XSIMPLEQ_FOREACH_SAFE(var, head, field, tvar) \ for ((var) = XSIMPLEQ_FIRST(head); \ (var) && ((tvar) = XSIMPLEQ_NEXT(head, var, field), 1); \ (var) = (tvar)) /* * XOR Simple queue functions. */ #define XSIMPLEQ_INIT(head) do { \ arc4random_buf(&(head)->sqx_cookie, sizeof((head)->sqx_cookie)); \ (head)->sqx_first = XSIMPLEQ_XOR(head, NULL); \ (head)->sqx_last = XSIMPLEQ_XOR(head, &(head)->sqx_first); \ } while (0) #define XSIMPLEQ_INSERT_HEAD(head, elm, field) do { \ if (((elm)->field.sqx_next = (head)->sqx_first) == \ XSIMPLEQ_XOR(head, NULL)) \ (head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \ (head)->sqx_first = XSIMPLEQ_XOR(head, (elm)); \ } while (0) #define XSIMPLEQ_INSERT_TAIL(head, elm, field) do { \ (elm)->field.sqx_next = XSIMPLEQ_XOR(head, NULL); \ *(XSIMPLEQ_XOR(head, (head)->sqx_last)) = XSIMPLEQ_XOR(head, (elm)); \ (head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \ } while (0) #define XSIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do { \ if (((elm)->field.sqx_next = (listelm)->field.sqx_next) == \ XSIMPLEQ_XOR(head, NULL)) \ (head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \ (listelm)->field.sqx_next = XSIMPLEQ_XOR(head, (elm)); \ } while (0) #define XSIMPLEQ_REMOVE_HEAD(head, field) do { \ if (((head)->sqx_first = XSIMPLEQ_XOR(head, \ (head)->sqx_first)->field.sqx_next) == XSIMPLEQ_XOR(head, NULL)) \ (head)->sqx_last = XSIMPLEQ_XOR(head, &(head)->sqx_first); \ } while (0) #define XSIMPLEQ_REMOVE_AFTER(head, elm, field) do { \ if (((elm)->field.sqx_next = XSIMPLEQ_XOR(head, \ (elm)->field.sqx_next)->field.sqx_next) \ == XSIMPLEQ_XOR(head, NULL)) \ (head)->sqx_last = \ XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \ } while (0) /* * Tail queue definitions. */ #define TAILQ_HEAD(name, type) \ struct name { \ struct type *tqh_first; /* first element */ \ struct type **tqh_last; /* addr of last next element */ \ } #define TAILQ_HEAD_INITIALIZER(head) \ { NULL, &(head).tqh_first } #define TAILQ_ENTRY(type) \ struct { \ struct type *tqe_next; /* next element */ \ struct type **tqe_prev; /* address of previous next element */ \ } /* * Tail queue access methods. */ #define TAILQ_FIRST(head) ((head)->tqh_first) #define TAILQ_END(head) NULL #define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next) #define TAILQ_LAST(head, headname) \ (*(((struct headname *)((head)->tqh_last))->tqh_last)) /* XXX */ #define TAILQ_PREV(elm, headname, field) \ (*(((struct headname *)((elm)->field.tqe_prev))->tqh_last)) #define TAILQ_EMPTY(head) \ (TAILQ_FIRST(head) == TAILQ_END(head)) #define TAILQ_FOREACH(var, head, field) \ for((var) = TAILQ_FIRST(head); \ (var) != TAILQ_END(head); \ (var) = TAILQ_NEXT(var, field)) #define TAILQ_FOREACH_SAFE(var, head, field, tvar) \ for ((var) = TAILQ_FIRST(head); \ (var) != TAILQ_END(head) && \ ((tvar) = TAILQ_NEXT(var, field), 1); \ (var) = (tvar)) #define TAILQ_FOREACH_REVERSE(var, head, headname, field) \ for((var) = TAILQ_LAST(head, headname); \ (var) != TAILQ_END(head); \ (var) = TAILQ_PREV(var, headname, field)) #define TAILQ_FOREACH_REVERSE_SAFE(var, head, headname, field, tvar) \ for ((var) = TAILQ_LAST(head, headname); \ (var) != TAILQ_END(head) && \ ((tvar) = TAILQ_PREV(var, headname, field), 1); \ (var) = (tvar)) /* * Tail queue functions. */ #define TAILQ_INIT(head) do { \ (head)->tqh_first = NULL; \ (head)->tqh_last = &(head)->tqh_first; \ } while (0) #define TAILQ_INSERT_HEAD(head, elm, field) do { \ if (((elm)->field.tqe_next = (head)->tqh_first) != NULL) \ (head)->tqh_first->field.tqe_prev = \ &(elm)->field.tqe_next; \ else \ (head)->tqh_last = &(elm)->field.tqe_next; \ (head)->tqh_first = (elm); \ (elm)->field.tqe_prev = &(head)->tqh_first; \ } while (0) #define TAILQ_INSERT_TAIL(head, elm, field) do { \ (elm)->field.tqe_next = NULL; \ (elm)->field.tqe_prev = (head)->tqh_last; \ *(head)->tqh_last = (elm); \ (head)->tqh_last = &(elm)->field.tqe_next; \ } while (0) #define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \ if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\ (elm)->field.tqe_next->field.tqe_prev = \ &(elm)->field.tqe_next; \ else \ (head)->tqh_last = &(elm)->field.tqe_next; \ (listelm)->field.tqe_next = (elm); \ (elm)->field.tqe_prev = &(listelm)->field.tqe_next; \ } while (0) #define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \ (elm)->field.tqe_prev = (listelm)->field.tqe_prev; \ (elm)->field.tqe_next = (listelm); \ *(listelm)->field.tqe_prev = (elm); \ (listelm)->field.tqe_prev = &(elm)->field.tqe_next; \ } while (0) #define TAILQ_REMOVE(head, elm, field) do { \ if (((elm)->field.tqe_next) != NULL) \ (elm)->field.tqe_next->field.tqe_prev = \ (elm)->field.tqe_prev; \ else \ (head)->tqh_last = (elm)->field.tqe_prev; \ *(elm)->field.tqe_prev = (elm)->field.tqe_next; \ _Q_INVALIDATE((elm)->field.tqe_prev); \ _Q_INVALIDATE((elm)->field.tqe_next); \ } while (0) #define TAILQ_REPLACE(head, elm, elm2, field) do { \ if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL) \ (elm2)->field.tqe_next->field.tqe_prev = \ &(elm2)->field.tqe_next; \ else \ (head)->tqh_last = &(elm2)->field.tqe_next; \ (elm2)->field.tqe_prev = (elm)->field.tqe_prev; \ *(elm2)->field.tqe_prev = (elm2); \ _Q_INVALIDATE((elm)->field.tqe_prev); \ _Q_INVALIDATE((elm)->field.tqe_next); \ } while (0) #define TAILQ_CONCAT(head1, head2, field) do { \ if (!TAILQ_EMPTY(head2)) { \ *(head1)->tqh_last = (head2)->tqh_first; \ (head2)->tqh_first->field.tqe_prev = (head1)->tqh_last; \ (head1)->tqh_last = (head2)->tqh_last; \ TAILQ_INIT((head2)); \ } \ } while (0) /* * A compatible version of OpenBSD <sys/tree.h>. */ /* * Copyright 2002 Niels Provos <provos@citi.umich.edu> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* OPENBSD ORIGINAL: sys/sys/tree.h */ /* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure. Every operation * on the tree causes a splay to happen. The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree. On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n). The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: * - every search path from the root to a leaf consists of the * same number of black nodes, * - each red node (except for the root) has a black parent, * - each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */ #define SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define SPLAY_INITIALIZER(root) \ { NULL } #define SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (0) #define SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define SPLAY_ROOT(head) (head)->sph_root #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_LINKLEFT(head, tmp, field) do { \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ } while (0) #define SPLAY_LINKRIGHT(head, tmp, field) do { \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ } while (0) #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ } while (0) /* Generates prototypes and inline functions */ #define SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ \ /* Finds the node with the same key as elm */ \ static __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (SPLAY_RIGHT(elm, field) != NULL) { \ elm = SPLAY_RIGHT(elm, field); \ while (SPLAY_LEFT(elm, field) != NULL) { \ elm = SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define SPLAY_GENERATE(name, type, field, cmp) \ struct type * \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) { \ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ SPLAY_RIGHT(elm, field) = (head)->sph_root; \ SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT(elm, field) = (head)->sph_root; \ SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return ((head)->sph_root); \ } \ (head)->sph_root = (elm); \ return (NULL); \ } \ \ struct type * \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if (SPLAY_EMPTY(head)) \ return (NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ } \ return (elm); \ } \ return (NULL); \ } \ \ void \ name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root))) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) > 0){ \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp > 0) { \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) #define SPLAY_FOREACH(x, name, head) \ for ((x) = SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) /* Macros that define a red-black tree */ #define RB_HEAD(name, type) \ struct name { \ struct type *rbh_root; /* root of the tree */ \ } #define RB_INITIALIZER(root) \ { NULL } #define RB_INIT(root) do { \ (root)->rbh_root = NULL; \ } while (0) #define RB_BLACK 0 #define RB_RED 1 #define RB_ENTRY(type) \ struct { \ struct type *rbe_left; /* left element */ \ struct type *rbe_right; /* right element */ \ struct type *rbe_parent; /* parent element */ \ int rbe_color; /* node color */ \ } #define RB_LEFT(elm, field) (elm)->field.rbe_left #define RB_RIGHT(elm, field) (elm)->field.rbe_right #define RB_PARENT(elm, field) (elm)->field.rbe_parent #define RB_COLOR(elm, field) (elm)->field.rbe_color #define RB_ROOT(head) (head)->rbh_root #define RB_EMPTY(head) (RB_ROOT(head) == NULL) #define RB_SET(elm, parent, field) do { \ RB_PARENT(elm, field) = parent; \ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ RB_COLOR(elm, field) = RB_RED; \ } while (0) #define RB_SET_BLACKRED(black, red, field) do { \ RB_COLOR(black, field) = RB_BLACK; \ RB_COLOR(red, field) = RB_RED; \ } while (0) #ifndef RB_AUGMENT #define RB_AUGMENT(x) do {} while (0) #endif #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ (tmp) = RB_RIGHT(elm, field); \ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ } \ RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_LEFT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \ } while (0) #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ (tmp) = RB_LEFT(elm, field); \ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ } \ RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_RIGHT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \ } while (0) /* Generates prototypes and inline functions */ #define RB_PROTOTYPE(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) #define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ attr struct type *name##_RB_INSERT(struct name *, struct type *); \ attr struct type *name##_RB_FIND(struct name *, struct type *); \ attr struct type *name##_RB_NFIND(struct name *, struct type *); \ attr struct type *name##_RB_NEXT(struct type *); \ attr struct type *name##_RB_PREV(struct type *); \ attr struct type *name##_RB_MINMAX(struct name *, int); \ \ /* Main rb operation. * Moves node close to the key of elm to top */ #define RB_GENERATE(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp,) #define RB_GENERATE_STATIC(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ attr void \ name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ { \ struct type *parent, *gparent, *tmp; \ while ((parent = RB_PARENT(elm, field)) && \ RB_COLOR(parent, field) == RB_RED) { \ gparent = RB_PARENT(parent, field); \ if (parent == RB_LEFT(gparent, field)) { \ tmp = RB_RIGHT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_RIGHT(parent, field) == elm) { \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_RIGHT(head, gparent, tmp, field); \ } else { \ tmp = RB_LEFT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_LEFT(parent, field) == elm) { \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_LEFT(head, gparent, tmp, field); \ } \ } \ RB_COLOR(head->rbh_root, field) = RB_BLACK; \ } \ \ attr void \ name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ { \ struct type *tmp; \ while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ elm != RB_ROOT(head)) { \ if (RB_LEFT(parent, field) == elm) { \ tmp = RB_RIGHT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = RB_RIGHT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ struct type *oleft; \ if ((oleft = RB_LEFT(tmp, field)))\ RB_COLOR(oleft, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_RIGHT(head, tmp, oleft, field);\ tmp = RB_RIGHT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_RIGHT(tmp, field)) \ RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_LEFT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } else { \ tmp = RB_LEFT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = RB_LEFT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ struct type *oright; \ if ((oright = RB_RIGHT(tmp, field)))\ RB_COLOR(oright, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_LEFT(head, tmp, oright, field);\ tmp = RB_LEFT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_LEFT(tmp, field)) \ RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_RIGHT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } \ } \ if (elm) \ RB_COLOR(elm, field) = RB_BLACK; \ } \ \ attr struct type * \ name##_RB_REMOVE(struct name *head, struct type *elm) \ { \ struct type *child, *parent, *old = elm; \ int color; \ if (RB_LEFT(elm, field) == NULL) \ child = RB_RIGHT(elm, field); \ else if (RB_RIGHT(elm, field) == NULL) \ child = RB_LEFT(elm, field); \ else { \ struct type *left; \ elm = RB_RIGHT(elm, field); \ while ((left = RB_LEFT(elm, field))) \ elm = left; \ child = RB_RIGHT(elm, field); \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ if (RB_PARENT(elm, field) == old) \ parent = elm; \ (elm)->field = (old)->field; \ if (RB_PARENT(old, field)) { \ if (RB_LEFT(RB_PARENT(old, field), field) == old)\ RB_LEFT(RB_PARENT(old, field), field) = elm;\ else \ RB_RIGHT(RB_PARENT(old, field), field) = elm;\ RB_AUGMENT(RB_PARENT(old, field)); \ } else \ RB_ROOT(head) = elm; \ RB_PARENT(RB_LEFT(old, field), field) = elm; \ if (RB_RIGHT(old, field)) \ RB_PARENT(RB_RIGHT(old, field), field) = elm; \ if (parent) { \ left = parent; \ do { \ RB_AUGMENT(left); \ } while ((left = RB_PARENT(left, field))); \ } \ goto color; \ } \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ color: \ if (color == RB_BLACK) \ name##_RB_REMOVE_COLOR(head, parent, child); \ return (old); \ } \ \ /* Inserts a node into the RB tree */ \ attr struct type * \ name##_RB_INSERT(struct name *head, struct type *elm) \ { \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ RB_SET(elm, parent, field); \ if (parent != NULL) { \ if (comp < 0) \ RB_LEFT(parent, field) = elm; \ else \ RB_RIGHT(parent, field) = elm; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ return (NULL); \ } \ \ /* Finds the node with the same key as elm */ \ attr struct type * \ name##_RB_FIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \ } \ \ /* Finds the first node greater than or equal to the search key */ \ attr struct type * \ name##_RB_NFIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *res = NULL; \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) { \ res = tmp; \ tmp = RB_LEFT(tmp, field); \ } \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (res); \ } \ \ /* ARGSUSED */ \ attr struct type * \ name##_RB_NEXT(struct type *elm) \ { \ if (RB_RIGHT(elm, field)) { \ elm = RB_RIGHT(elm, field); \ while (RB_LEFT(elm, field)) \ elm = RB_LEFT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } \ \ /* ARGSUSED */ \ attr struct type * \ name##_RB_PREV(struct type *elm) \ { \ if (RB_LEFT(elm, field)) { \ elm = RB_LEFT(elm, field); \ while (RB_RIGHT(elm, field)) \ elm = RB_RIGHT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } \ \ attr struct type * \ name##_RB_MINMAX(struct name *head, int val) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = RB_LEFT(tmp, field); \ else \ tmp = RB_RIGHT(tmp, field); \ } \ return (parent); \ } #define RB_NEGINF -1 #define RB_INF 1 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) #define RB_FIND(name, x, y) name##_RB_FIND(x, y) #define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) #define RB_NEXT(name, x, y) name##_RB_NEXT(y) #define RB_PREV(name, x, y) name##_RB_PREV(y) #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) #define RB_FOREACH(x, name, head) \ for ((x) = RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x)) #define RB_FOREACH_SAFE(x, name, head, y) \ for ((x) = RB_MIN(name, head); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); \ (x) = (y)) #define RB_FOREACH_REVERSE(x, name, head) \ for ((x) = RB_MAX(name, head); \ (x) != NULL; \ (x) = name##_RB_PREV(x)) #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ for ((x) = RB_MAX(name, head); \ ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); \ (x) = (y)) #endif /*!OCONFIGURE_CONFIG_H*/