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config.h (52744B)


#ifndef OCONFIGURE_CONFIG_H
#define OCONFIGURE_CONFIG_H

#ifdef __cplusplus
# error "Do not use C++: this is a C application."
#endif
#if !defined(__GNUC__) || (__GNUC__ < 4)
# define __attribute__(x)
#endif
#if defined(__linux__) || defined(__MINT__)
# define _GNU_SOURCE /* memmem, memrchr, setresuid... */
# define _DEFAULT_SOURCE /* le32toh, crypt, ... */
#endif
#if defined(__NetBSD__)
# define _OPENBSD_SOURCE /* reallocarray, etc. */
#endif
#if defined(__sun)
# ifndef _XOPEN_SOURCE /* SunOS already defines */
#  define _XOPEN_SOURCE /* XPGx */
# endif
# define _XOPEN_SOURCE_EXTENDED 1 /* XPG4v2 */
# ifndef __EXTENSIONS__ /* SunOS already defines */
#  define __EXTENSIONS__ /* reallocarray, etc. */
# endif
#endif
#if !defined(__BEGIN_DECLS)
# define __BEGIN_DECLS
#endif
#if !defined(__END_DECLS)
# define __END_DECLS
#endif

#include <sys/types.h> /* size_t, mode_t, dev_t */ 

#include <stdint.h> /* C99 [u]int[nn]_t types */

#include <stdarg.h> /* err(3) */

#define INFTIM (-1) /* poll.h */

/*
 * Results of configuration feature-testing.
 */
#define HAVE_ARC4RANDOM 0
#define HAVE_B64_NTOP 1
#define HAVE_CAPSICUM 0
#define HAVE_CRYPT 1
#define HAVE_ENDIAN_H 1
#define HAVE_ERR 0
#define HAVE_EXPLICIT_BZERO 1
#define HAVE_FTS 1
#define HAVE_GETEXECNAME 0
#define HAVE_GETPROGNAME 0
#define HAVE_INFTIM 0
#define HAVE_MD5 0
#define HAVE_MEMMEM 1
#define HAVE_MEMRCHR 1
#define HAVE_MEMSET_S 0
#define HAVE_MKFIFOAT 1
#define HAVE_MKNODAT 1
#define HAVE_OSBYTEORDER_H 0
#define HAVE_PATH_MAX 1
#define HAVE_PLEDGE 0
#define HAVE_PROGRAM_INVOCATION_SHORT_NAME 1
#define HAVE_READPASSPHRASE 0
#define HAVE_REALLOCARRAY 1
#define HAVE_RECALLOCARRAY 0
#define HAVE_SANDBOX_INIT 0
#define HAVE_SECCOMP_FILTER 1
#define HAVE_SETRESGID 1
#define HAVE_SETRESUID 1
#define HAVE_SHA2 0
#define HAVE_SHA2_H 0
#define HAVE_SOCK_NONBLOCK 1
#define HAVE_STRLCAT 0
#define HAVE_STRLCPY 0
#define HAVE_STRNDUP 1
#define HAVE_STRNLEN 1
#define HAVE_STRTONUM 0
#define HAVE_SYS_BYTEORDER_H 0
#define HAVE_SYS_ENDIAN_H 0
#define HAVE_SYS_MKDEV_H 0
#define HAVE_SYS_QUEUE 0
#define HAVE_SYS_SYSMACROS_H 1
#define HAVE_SYS_TREE 0
#define HAVE_SYSTRACE 0
#define HAVE_UNVEIL 0
#define HAVE_WAIT_ANY 1
#define HAVE___PROGNAME 1

/*
 * Handle the various major()/minor() header files.
 * Use sys/mkdev.h before sys/sysmacros.h because SunOS
 * has both, where only the former works properly.
 */
#if HAVE_SYS_MKDEV_H
# define COMPAT_MAJOR_MINOR_H <sys/mkdev.h>
#elif HAVE_SYS_SYSMACROS_H
# define COMPAT_MAJOR_MINOR_H <sys/sysmacros.h>
#else
# define COMPAT_MAJOR_MINOR_H <sys/types.h>
#endif

/*
 * Make it easier to include endian.h forms.
 */
#if HAVE_ENDIAN_H
# define COMPAT_ENDIAN_H <endian.h>
#elif HAVE_SYS_ENDIAN_H
# define COMPAT_ENDIAN_H <sys/endian.h>
#elif HAVE_OSBYTEORDER_H
# define COMPAT_ENDIAN_H <libkern/OSByteOrder.h>
#elif HAVE_SYS_BYTEORDER_H
# define COMPAT_ENDIAN_H <sys/byteorder.h>
#else
# warning No suitable endian.h could be found.
# warning Please e-mail the maintainers with your OS.
# define COMPAT_ENDIAN_H <endian.h>
#endif

/*
 * Compatibility functions for err(3).
 */
extern void err(int, const char *, ...) __attribute__((noreturn));
extern void errc(int, int, const char *, ...) __attribute__((noreturn));
extern void errx(int, const char *, ...) __attribute__((noreturn));
extern void verr(int, const char *, va_list) __attribute__((noreturn));
extern void verrc(int, int, const char *, va_list) __attribute__((noreturn));
extern void verrx(int, const char *, va_list) __attribute__((noreturn));
extern void warn(const char *, ...);
extern void warnx(const char *, ...);
extern void warnc(int, const char *, ...);
extern void vwarn(const char *, va_list);
extern void vwarnc(int, const char *, va_list);
extern void vwarnx(const char *, va_list);
/*
 * Compatibility for md4(3).
 */
#define MD5_BLOCK_LENGTH 64
#define MD5_DIGEST_LENGTH 16
#define MD5_DIGEST_STRING_LENGTH (MD5_DIGEST_LENGTH * 2 + 1)

typedef struct MD5Context {
	uint32_t state[4];
	uint64_t count;
	uint8_t buffer[MD5_BLOCK_LENGTH];
} MD5_CTX;

extern void MD5Init(MD5_CTX *);
extern void MD5Update(MD5_CTX *, const uint8_t *, size_t);
extern void MD5Pad(MD5_CTX *);
extern void MD5Transform(uint32_t [4], const uint8_t [MD5_BLOCK_LENGTH]);
extern char *MD5End(MD5_CTX *, char *);
extern void MD5Final(uint8_t [MD5_DIGEST_LENGTH], MD5_CTX *);

/*
 * Compatibility for sha2(3).
 */

/*** SHA-256/384/512 Various Length Definitions ***********************/
#define SHA256_BLOCK_LENGTH		64
#define SHA256_DIGEST_LENGTH		32
#define SHA256_DIGEST_STRING_LENGTH	(SHA256_DIGEST_LENGTH * 2 + 1)
#define SHA384_BLOCK_LENGTH		128
#define SHA384_DIGEST_LENGTH		48
#define SHA384_DIGEST_STRING_LENGTH	(SHA384_DIGEST_LENGTH * 2 + 1)
#define SHA512_BLOCK_LENGTH		128
#define SHA512_DIGEST_LENGTH		64
#define SHA512_DIGEST_STRING_LENGTH	(SHA512_DIGEST_LENGTH * 2 + 1)
#define SHA512_256_BLOCK_LENGTH		128
#define SHA512_256_DIGEST_LENGTH	32
#define SHA512_256_DIGEST_STRING_LENGTH	(SHA512_256_DIGEST_LENGTH * 2 + 1)

/*** SHA-224/256/384/512 Context Structure *******************************/
typedef struct _SHA2_CTX {
	union {
		uint32_t	st32[8];
		uint64_t	st64[8];
	} state;
	uint64_t	bitcount[2];
	uint8_t		buffer[SHA512_BLOCK_LENGTH];
} SHA2_CTX;

void SHA256Init(SHA2_CTX *);
void SHA256Transform(uint32_t state[8], const uint8_t [SHA256_BLOCK_LENGTH]);
void SHA256Update(SHA2_CTX *, const uint8_t *, size_t);
void SHA256Pad(SHA2_CTX *);
void SHA256Final(uint8_t [SHA256_DIGEST_LENGTH], SHA2_CTX *);
char *SHA256End(SHA2_CTX *, char *);
char *SHA256File(const char *, char *);
char *SHA256FileChunk(const char *, char *, off_t, off_t);
char *SHA256Data(const uint8_t *, size_t, char *);

void SHA384Init(SHA2_CTX *);
void SHA384Transform(uint64_t state[8], const uint8_t [SHA384_BLOCK_LENGTH]);
void SHA384Update(SHA2_CTX *, const uint8_t *, size_t);
void SHA384Pad(SHA2_CTX *);
void SHA384Final(uint8_t [SHA384_DIGEST_LENGTH], SHA2_CTX *);
char *SHA384End(SHA2_CTX *, char *);
char *SHA384File(const char *, char *);
char *SHA384FileChunk(const char *, char *, off_t, off_t);
char *SHA384Data(const uint8_t *, size_t, char *);

void SHA512Init(SHA2_CTX *);
void SHA512Transform(uint64_t state[8], const uint8_t [SHA512_BLOCK_LENGTH]);
void SHA512Update(SHA2_CTX *, const uint8_t *, size_t);
void SHA512Pad(SHA2_CTX *);
void SHA512Final(uint8_t [SHA512_DIGEST_LENGTH], SHA2_CTX *);
char *SHA512End(SHA2_CTX *, char *);
char *SHA512File(const char *, char *);
char *SHA512FileChunk(const char *, char *, off_t, off_t);
char *SHA512Data(const uint8_t *, size_t, char *);

#define SECCOMP_AUDIT_ARCH AUDIT_ARCH_X86_64

/*
 * Compatibility for getprogname(3).
 */
extern const char *getprogname(void);

/*
 * Macros and function required for readpassphrase(3).
 */
#define RPP_ECHO_OFF 0x00
#define RPP_ECHO_ON 0x01
#define RPP_REQUIRE_TTY 0x02
#define RPP_FORCELOWER 0x04
#define RPP_FORCEUPPER 0x08
#define RPP_SEVENBIT 0x10
#define RPP_STDIN 0x20
char *readpassphrase(const char *, char *, size_t, int);

/*
 * Compatibility for recallocarray(3).
 */
extern void *recallocarray(void *, size_t, size_t, size_t);

/*
 * Compatibility for strlcat(3).
 */
extern size_t strlcat(char *, const char *, size_t);

/*
 * Compatibility for strlcpy(3).
 */
extern size_t strlcpy(char *, const char *, size_t);

/*
 * Compatibility for strotnum(3).
 */
extern long long strtonum(const char *, long long, long long, const char **);

/*
 * A compatible version of OpenBSD <sys/queue.h>.
 */
/*
 * Copyright (c) 1991, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ''AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *	@(#)queue.h	8.5 (Berkeley) 8/20/94
 */

/* OPENBSD ORIGINAL: sys/sys/queue.h */

/*
 * Require for OS/X and other platforms that have old/broken/incomplete
 * <sys/queue.h>.
 */

#undef LIST_EMPTY
#undef LIST_END
#undef LIST_ENTRY
#undef LIST_FIRST
#undef LIST_FOREACH
#undef LIST_FOREACH_SAFE
#undef LIST_HEAD
#undef LIST_HEAD_INITIALIZER
#undef LIST_INIT
#undef LIST_INSERT_AFTER
#undef LIST_INSERT_BEFORE
#undef LIST_INSERT_HEAD
#undef LIST_NEXT
#undef LIST_REMOVE
#undef LIST_REPLACE
#undef SIMPLEQ_CONCAT
#undef SIMPLEQ_EMPTY
#undef SIMPLEQ_END
#undef SIMPLEQ_ENTRY
#undef SIMPLEQ_FIRST
#undef SIMPLEQ_FOREACH
#undef SIMPLEQ_FOREACH_SAFE
#undef SIMPLEQ_HEAD
#undef SIMPLEQ_HEAD_INITIALIZER
#undef SIMPLEQ_INIT
#undef SIMPLEQ_INSERT_AFTER
#undef SIMPLEQ_INSERT_HEAD
#undef SIMPLEQ_INSERT_TAIL
#undef SIMPLEQ_NEXT
#undef SIMPLEQ_REMOVE_AFTER
#undef SIMPLEQ_REMOVE_HEAD
#undef SLIST_EMPTY
#undef SLIST_END
#undef SLIST_ENTRY
#undef SLIST_FIRST
#undef SLIST_FOREACH
#undef SLIST_FOREACH_SAFE
#undef SLIST_HEAD
#undef SLIST_HEAD_INITIALIZER
#undef SLIST_INIT
#undef SLIST_INSERT_AFTER
#undef SLIST_INSERT_HEAD
#undef SLIST_NEXT
#undef SLIST_REMOVE
#undef SLIST_REMOVE_AFTER
#undef SLIST_REMOVE_HEAD
#undef TAILQ_CONCAT
#undef TAILQ_EMPTY
#undef TAILQ_END
#undef TAILQ_ENTRY
#undef TAILQ_FIRST
#undef TAILQ_FOREACH
#undef TAILQ_FOREACH_REVERSE
#undef TAILQ_FOREACH_REVERSE_SAFE
#undef TAILQ_FOREACH_SAFE
#undef TAILQ_HEAD
#undef TAILQ_HEAD_INITIALIZER
#undef TAILQ_INIT
#undef TAILQ_INSERT_AFTER
#undef TAILQ_INSERT_BEFORE
#undef TAILQ_INSERT_HEAD
#undef TAILQ_INSERT_TAIL
#undef TAILQ_LAST
#undef TAILQ_NEXT
#undef TAILQ_PREV
#undef TAILQ_REMOVE
#undef TAILQ_REPLACE
#undef XSIMPLEQ_EMPTY
#undef XSIMPLEQ_END
#undef XSIMPLEQ_ENTRY
#undef XSIMPLEQ_FIRST
#undef XSIMPLEQ_FOREACH
#undef XSIMPLEQ_FOREACH_SAFE
#undef XSIMPLEQ_HEAD
#undef XSIMPLEQ_INIT
#undef XSIMPLEQ_INSERT_AFTER
#undef XSIMPLEQ_INSERT_HEAD
#undef XSIMPLEQ_INSERT_TAIL
#undef XSIMPLEQ_NEXT
#undef XSIMPLEQ_REMOVE_AFTER
#undef XSIMPLEQ_REMOVE_HEAD
#undef XSIMPLEQ_XOR

/*
 * This file defines five types of data structures: singly-linked lists,
 * lists, simple queues, tail queues and XOR simple queues.
 *
 *
 * A singly-linked list is headed by a single forward pointer. The elements
 * are singly linked for minimum space and pointer manipulation overhead at
 * the expense of O(n) removal for arbitrary elements. New elements can be
 * added to the list after an existing element or at the head of the list.
 * Elements being removed from the head of the list should use the explicit
 * macro for this purpose for optimum efficiency. A singly-linked list may
 * only be traversed in the forward direction.  Singly-linked lists are ideal
 * for applications with large datasets and few or no removals or for
 * implementing a LIFO queue.
 *
 * A list is headed by a single forward pointer (or an array of forward
 * pointers for a hash table header). The elements are doubly linked
 * so that an arbitrary element can be removed without a need to
 * traverse the list. New elements can be added to the list before
 * or after an existing element or at the head of the list. A list
 * may only be traversed in the forward direction.
 *
 * A simple queue is headed by a pair of pointers, one to the head of the
 * list and the other to the tail of the list. The elements are singly
 * linked to save space, so elements can only be removed from the
 * head of the list. New elements can be added to the list before or after
 * an existing element, at the head of the list, or at the end of the
 * list. A simple queue may only be traversed in the forward direction.
 *
 * A tail queue is headed by a pair of pointers, one to the head of the
 * list and the other to the tail of the list. The elements are doubly
 * linked so that an arbitrary element can be removed without a need to
 * traverse the list. New elements can be added to the list before or
 * after an existing element, at the head of the list, or at the end of
 * the list. A tail queue may be traversed in either direction.
 *
 * An XOR simple queue is used in the same way as a regular simple queue.
 * The difference is that the head structure also includes a "cookie" that
 * is XOR'd with the queue pointer (first, last or next) to generate the
 * real pointer value.
 *
 * For details on the use of these macros, see the queue(3) manual page.
 */

#if defined(QUEUE_MACRO_DEBUG) || (defined(_KERNEL) && defined(DIAGNOSTIC))
#define _Q_INVALID ((void *)-1)
#define _Q_INVALIDATE(a) (a) = _Q_INVALID
#else
#define _Q_INVALIDATE(a)
#endif

/*
 * Singly-linked List definitions.
 */
#define SLIST_HEAD(name, type)						\
struct name {								\
	struct type *slh_first;	/* first element */			\
}

#define	SLIST_HEAD_INITIALIZER(head)					\
	{ NULL }

#define SLIST_ENTRY(type)						\
struct {								\
	struct type *sle_next;	/* next element */			\
}

/*
 * Singly-linked List access methods.
 */
#define	SLIST_FIRST(head)	((head)->slh_first)
#define	SLIST_END(head)		NULL
#define	SLIST_EMPTY(head)	(SLIST_FIRST(head) == SLIST_END(head))
#define	SLIST_NEXT(elm, field)	((elm)->field.sle_next)

#define	SLIST_FOREACH(var, head, field)					\
	for((var) = SLIST_FIRST(head);					\
	    (var) != SLIST_END(head);					\
	    (var) = SLIST_NEXT(var, field))

#define	SLIST_FOREACH_SAFE(var, head, field, tvar)			\
	for ((var) = SLIST_FIRST(head);				\
	    (var) && ((tvar) = SLIST_NEXT(var, field), 1);		\
	    (var) = (tvar))

/*
 * Singly-linked List functions.
 */
#define	SLIST_INIT(head) {						\
	SLIST_FIRST(head) = SLIST_END(head);				\
}

#define	SLIST_INSERT_AFTER(slistelm, elm, field) do {			\
	(elm)->field.sle_next = (slistelm)->field.sle_next;		\
	(slistelm)->field.sle_next = (elm);				\
} while (0)

#define	SLIST_INSERT_HEAD(head, elm, field) do {			\
	(elm)->field.sle_next = (head)->slh_first;			\
	(head)->slh_first = (elm);					\
} while (0)

#define	SLIST_REMOVE_AFTER(elm, field) do {				\
	(elm)->field.sle_next = (elm)->field.sle_next->field.sle_next;	\
} while (0)

#define	SLIST_REMOVE_HEAD(head, field) do {				\
	(head)->slh_first = (head)->slh_first->field.sle_next;		\
} while (0)

#define SLIST_REMOVE(head, elm, type, field) do {			\
	if ((head)->slh_first == (elm)) {				\
		SLIST_REMOVE_HEAD((head), field);			\
	} else {							\
		struct type *curelm = (head)->slh_first;		\
									\
		while (curelm->field.sle_next != (elm))			\
			curelm = curelm->field.sle_next;		\
		curelm->field.sle_next =				\
		    curelm->field.sle_next->field.sle_next;		\
	}								\
	_Q_INVALIDATE((elm)->field.sle_next);				\
} while (0)

/*
 * List definitions.
 */
#define LIST_HEAD(name, type)						\
struct name {								\
	struct type *lh_first;	/* first element */			\
}

#define LIST_HEAD_INITIALIZER(head)					\
	{ NULL }

#define LIST_ENTRY(type)						\
struct {								\
	struct type *le_next;	/* next element */			\
	struct type **le_prev;	/* address of previous next element */	\
}

/*
 * List access methods.
 */
#define	LIST_FIRST(head)		((head)->lh_first)
#define	LIST_END(head)			NULL
#define	LIST_EMPTY(head)		(LIST_FIRST(head) == LIST_END(head))
#define	LIST_NEXT(elm, field)		((elm)->field.le_next)

#define LIST_FOREACH(var, head, field)					\
	for((var) = LIST_FIRST(head);					\
	    (var)!= LIST_END(head);					\
	    (var) = LIST_NEXT(var, field))

#define	LIST_FOREACH_SAFE(var, head, field, tvar)			\
	for ((var) = LIST_FIRST(head);				\
	    (var) && ((tvar) = LIST_NEXT(var, field), 1);		\
	    (var) = (tvar))

/*
 * List functions.
 */
#define	LIST_INIT(head) do {						\
	LIST_FIRST(head) = LIST_END(head);				\
} while (0)

#define LIST_INSERT_AFTER(listelm, elm, field) do {			\
	if (((elm)->field.le_next = (listelm)->field.le_next) != NULL)	\
		(listelm)->field.le_next->field.le_prev =		\
		    &(elm)->field.le_next;				\
	(listelm)->field.le_next = (elm);				\
	(elm)->field.le_prev = &(listelm)->field.le_next;		\
} while (0)

#define	LIST_INSERT_BEFORE(listelm, elm, field) do {			\
	(elm)->field.le_prev = (listelm)->field.le_prev;		\
	(elm)->field.le_next = (listelm);				\
	*(listelm)->field.le_prev = (elm);				\
	(listelm)->field.le_prev = &(elm)->field.le_next;		\
} while (0)

#define LIST_INSERT_HEAD(head, elm, field) do {				\
	if (((elm)->field.le_next = (head)->lh_first) != NULL)		\
		(head)->lh_first->field.le_prev = &(elm)->field.le_next;\
	(head)->lh_first = (elm);					\
	(elm)->field.le_prev = &(head)->lh_first;			\
} while (0)

#define LIST_REMOVE(elm, field) do {					\
	if ((elm)->field.le_next != NULL)				\
		(elm)->field.le_next->field.le_prev =			\
		    (elm)->field.le_prev;				\
	*(elm)->field.le_prev = (elm)->field.le_next;			\
	_Q_INVALIDATE((elm)->field.le_prev);				\
	_Q_INVALIDATE((elm)->field.le_next);				\
} while (0)

#define LIST_REPLACE(elm, elm2, field) do {				\
	if (((elm2)->field.le_next = (elm)->field.le_next) != NULL)	\
		(elm2)->field.le_next->field.le_prev =			\
		    &(elm2)->field.le_next;				\
	(elm2)->field.le_prev = (elm)->field.le_prev;			\
	*(elm2)->field.le_prev = (elm2);				\
	_Q_INVALIDATE((elm)->field.le_prev);				\
	_Q_INVALIDATE((elm)->field.le_next);				\
} while (0)

/*
 * Simple queue definitions.
 */
#define SIMPLEQ_HEAD(name, type)					\
struct name {								\
	struct type *sqh_first;	/* first element */			\
	struct type **sqh_last;	/* addr of last next element */		\
}

#define SIMPLEQ_HEAD_INITIALIZER(head)					\
	{ NULL, &(head).sqh_first }

#define SIMPLEQ_ENTRY(type)						\
struct {								\
	struct type *sqe_next;	/* next element */			\
}

/*
 * Simple queue access methods.
 */
#define	SIMPLEQ_FIRST(head)	    ((head)->sqh_first)
#define	SIMPLEQ_END(head)	    NULL
#define	SIMPLEQ_EMPTY(head)	    (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head))
#define	SIMPLEQ_NEXT(elm, field)    ((elm)->field.sqe_next)

#define SIMPLEQ_FOREACH(var, head, field)				\
	for((var) = SIMPLEQ_FIRST(head);				\
	    (var) != SIMPLEQ_END(head);					\
	    (var) = SIMPLEQ_NEXT(var, field))

#define	SIMPLEQ_FOREACH_SAFE(var, head, field, tvar)			\
	for ((var) = SIMPLEQ_FIRST(head);				\
	    (var) && ((tvar) = SIMPLEQ_NEXT(var, field), 1);		\
	    (var) = (tvar))

/*
 * Simple queue functions.
 */
#define	SIMPLEQ_INIT(head) do {						\
	(head)->sqh_first = NULL;					\
	(head)->sqh_last = &(head)->sqh_first;				\
} while (0)

#define SIMPLEQ_INSERT_HEAD(head, elm, field) do {			\
	if (((elm)->field.sqe_next = (head)->sqh_first) == NULL)	\
		(head)->sqh_last = &(elm)->field.sqe_next;		\
	(head)->sqh_first = (elm);					\
} while (0)

#define SIMPLEQ_INSERT_TAIL(head, elm, field) do {			\
	(elm)->field.sqe_next = NULL;					\
	*(head)->sqh_last = (elm);					\
	(head)->sqh_last = &(elm)->field.sqe_next;			\
} while (0)

#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\
	if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\
		(head)->sqh_last = &(elm)->field.sqe_next;		\
	(listelm)->field.sqe_next = (elm);				\
} while (0)

#define SIMPLEQ_REMOVE_HEAD(head, field) do {			\
	if (((head)->sqh_first = (head)->sqh_first->field.sqe_next) == NULL) \
		(head)->sqh_last = &(head)->sqh_first;			\
} while (0)

#define SIMPLEQ_REMOVE_AFTER(head, elm, field) do {			\
	if (((elm)->field.sqe_next = (elm)->field.sqe_next->field.sqe_next) \
	    == NULL)							\
		(head)->sqh_last = &(elm)->field.sqe_next;		\
} while (0)

#define SIMPLEQ_CONCAT(head1, head2) do {				\
	if (!SIMPLEQ_EMPTY((head2))) {					\
		*(head1)->sqh_last = (head2)->sqh_first;		\
		(head1)->sqh_last = (head2)->sqh_last;			\
		SIMPLEQ_INIT((head2));					\
	}								\
} while (0)

/*
 * XOR Simple queue definitions.
 */
#define XSIMPLEQ_HEAD(name, type)					\
struct name {								\
	struct type *sqx_first;	/* first element */			\
	struct type **sqx_last;	/* addr of last next element */		\
	unsigned long sqx_cookie;					\
}

#define XSIMPLEQ_ENTRY(type)						\
struct {								\
	struct type *sqx_next;	/* next element */			\
}

/*
 * XOR Simple queue access methods.
 */
#define XSIMPLEQ_XOR(head, ptr)	    ((__typeof(ptr))((head)->sqx_cookie ^ \
					(unsigned long)(ptr)))
#define	XSIMPLEQ_FIRST(head)	    XSIMPLEQ_XOR(head, ((head)->sqx_first))
#define	XSIMPLEQ_END(head)	    NULL
#define	XSIMPLEQ_EMPTY(head)	    (XSIMPLEQ_FIRST(head) == XSIMPLEQ_END(head))
#define	XSIMPLEQ_NEXT(head, elm, field)    XSIMPLEQ_XOR(head, ((elm)->field.sqx_next))


#define XSIMPLEQ_FOREACH(var, head, field)				\
	for ((var) = XSIMPLEQ_FIRST(head);				\
	    (var) != XSIMPLEQ_END(head);				\
	    (var) = XSIMPLEQ_NEXT(head, var, field))

#define	XSIMPLEQ_FOREACH_SAFE(var, head, field, tvar)			\
	for ((var) = XSIMPLEQ_FIRST(head);				\
	    (var) && ((tvar) = XSIMPLEQ_NEXT(head, var, field), 1);	\
	    (var) = (tvar))

/*
 * XOR Simple queue functions.
 */
#define	XSIMPLEQ_INIT(head) do {					\
	arc4random_buf(&(head)->sqx_cookie, sizeof((head)->sqx_cookie)); \
	(head)->sqx_first = XSIMPLEQ_XOR(head, NULL);			\
	(head)->sqx_last = XSIMPLEQ_XOR(head, &(head)->sqx_first);	\
} while (0)

#define XSIMPLEQ_INSERT_HEAD(head, elm, field) do {			\
	if (((elm)->field.sqx_next = (head)->sqx_first) ==		\
	    XSIMPLEQ_XOR(head, NULL))					\
		(head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \
	(head)->sqx_first = XSIMPLEQ_XOR(head, (elm));			\
} while (0)

#define XSIMPLEQ_INSERT_TAIL(head, elm, field) do {			\
	(elm)->field.sqx_next = XSIMPLEQ_XOR(head, NULL);		\
	*(XSIMPLEQ_XOR(head, (head)->sqx_last)) = XSIMPLEQ_XOR(head, (elm)); \
	(head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next);	\
} while (0)

#define XSIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\
	if (((elm)->field.sqx_next = (listelm)->field.sqx_next) ==	\
	    XSIMPLEQ_XOR(head, NULL))					\
		(head)->sqx_last = XSIMPLEQ_XOR(head, &(elm)->field.sqx_next); \
	(listelm)->field.sqx_next = XSIMPLEQ_XOR(head, (elm));		\
} while (0)

#define XSIMPLEQ_REMOVE_HEAD(head, field) do {				\
	if (((head)->sqx_first = XSIMPLEQ_XOR(head,			\
	    (head)->sqx_first)->field.sqx_next) == XSIMPLEQ_XOR(head, NULL)) \
		(head)->sqx_last = XSIMPLEQ_XOR(head, &(head)->sqx_first); \
} while (0)

#define XSIMPLEQ_REMOVE_AFTER(head, elm, field) do {			\
	if (((elm)->field.sqx_next = XSIMPLEQ_XOR(head,			\
	    (elm)->field.sqx_next)->field.sqx_next)			\
	    == XSIMPLEQ_XOR(head, NULL))				\
		(head)->sqx_last = 					\
		    XSIMPLEQ_XOR(head, &(elm)->field.sqx_next);		\
} while (0)


/*
 * Tail queue definitions.
 */
#define TAILQ_HEAD(name, type)						\
struct name {								\
	struct type *tqh_first;	/* first element */			\
	struct type **tqh_last;	/* addr of last next element */		\
}

#define TAILQ_HEAD_INITIALIZER(head)					\
	{ NULL, &(head).tqh_first }

#define TAILQ_ENTRY(type)						\
struct {								\
	struct type *tqe_next;	/* next element */			\
	struct type **tqe_prev;	/* address of previous next element */	\
}

/*
 * Tail queue access methods.
 */
#define	TAILQ_FIRST(head)		((head)->tqh_first)
#define	TAILQ_END(head)			NULL
#define	TAILQ_NEXT(elm, field)		((elm)->field.tqe_next)
#define TAILQ_LAST(head, headname)					\
	(*(((struct headname *)((head)->tqh_last))->tqh_last))
/* XXX */
#define TAILQ_PREV(elm, headname, field)				\
	(*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
#define	TAILQ_EMPTY(head)						\
	(TAILQ_FIRST(head) == TAILQ_END(head))

#define TAILQ_FOREACH(var, head, field)					\
	for((var) = TAILQ_FIRST(head);					\
	    (var) != TAILQ_END(head);					\
	    (var) = TAILQ_NEXT(var, field))

#define	TAILQ_FOREACH_SAFE(var, head, field, tvar)			\
	for ((var) = TAILQ_FIRST(head);					\
	    (var) != TAILQ_END(head) &&					\
	    ((tvar) = TAILQ_NEXT(var, field), 1);			\
	    (var) = (tvar))


#define TAILQ_FOREACH_REVERSE(var, head, headname, field)		\
	for((var) = TAILQ_LAST(head, headname);				\
	    (var) != TAILQ_END(head);					\
	    (var) = TAILQ_PREV(var, headname, field))

#define	TAILQ_FOREACH_REVERSE_SAFE(var, head, headname, field, tvar)	\
	for ((var) = TAILQ_LAST(head, headname);			\
	    (var) != TAILQ_END(head) &&					\
	    ((tvar) = TAILQ_PREV(var, headname, field), 1);		\
	    (var) = (tvar))

/*
 * Tail queue functions.
 */
#define	TAILQ_INIT(head) do {						\
	(head)->tqh_first = NULL;					\
	(head)->tqh_last = &(head)->tqh_first;				\
} while (0)

#define TAILQ_INSERT_HEAD(head, elm, field) do {			\
	if (((elm)->field.tqe_next = (head)->tqh_first) != NULL)	\
		(head)->tqh_first->field.tqe_prev =			\
		    &(elm)->field.tqe_next;				\
	else								\
		(head)->tqh_last = &(elm)->field.tqe_next;		\
	(head)->tqh_first = (elm);					\
	(elm)->field.tqe_prev = &(head)->tqh_first;			\
} while (0)

#define TAILQ_INSERT_TAIL(head, elm, field) do {			\
	(elm)->field.tqe_next = NULL;					\
	(elm)->field.tqe_prev = (head)->tqh_last;			\
	*(head)->tqh_last = (elm);					\
	(head)->tqh_last = &(elm)->field.tqe_next;			\
} while (0)

#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do {		\
	if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\
		(elm)->field.tqe_next->field.tqe_prev =			\
		    &(elm)->field.tqe_next;				\
	else								\
		(head)->tqh_last = &(elm)->field.tqe_next;		\
	(listelm)->field.tqe_next = (elm);				\
	(elm)->field.tqe_prev = &(listelm)->field.tqe_next;		\
} while (0)

#define	TAILQ_INSERT_BEFORE(listelm, elm, field) do {			\
	(elm)->field.tqe_prev = (listelm)->field.tqe_prev;		\
	(elm)->field.tqe_next = (listelm);				\
	*(listelm)->field.tqe_prev = (elm);				\
	(listelm)->field.tqe_prev = &(elm)->field.tqe_next;		\
} while (0)

#define TAILQ_REMOVE(head, elm, field) do {				\
	if (((elm)->field.tqe_next) != NULL)				\
		(elm)->field.tqe_next->field.tqe_prev =			\
		    (elm)->field.tqe_prev;				\
	else								\
		(head)->tqh_last = (elm)->field.tqe_prev;		\
	*(elm)->field.tqe_prev = (elm)->field.tqe_next;			\
	_Q_INVALIDATE((elm)->field.tqe_prev);				\
	_Q_INVALIDATE((elm)->field.tqe_next);				\
} while (0)

#define TAILQ_REPLACE(head, elm, elm2, field) do {			\
	if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL)	\
		(elm2)->field.tqe_next->field.tqe_prev =		\
		    &(elm2)->field.tqe_next;				\
	else								\
		(head)->tqh_last = &(elm2)->field.tqe_next;		\
	(elm2)->field.tqe_prev = (elm)->field.tqe_prev;			\
	*(elm2)->field.tqe_prev = (elm2);				\
	_Q_INVALIDATE((elm)->field.tqe_prev);				\
	_Q_INVALIDATE((elm)->field.tqe_next);				\
} while (0)

#define TAILQ_CONCAT(head1, head2, field) do {				\
	if (!TAILQ_EMPTY(head2)) {					\
		*(head1)->tqh_last = (head2)->tqh_first;		\
		(head2)->tqh_first->field.tqe_prev = (head1)->tqh_last;	\
		(head1)->tqh_last = (head2)->tqh_last;			\
		TAILQ_INIT((head2));					\
	}								\
} while (0)

/*
 * A compatible version of OpenBSD <sys/tree.h>.
 */
/*
 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/* OPENBSD ORIGINAL: sys/sys/tree.h */

/*
 * This file defines data structures for different types of trees:
 * splay trees and red-black trees.
 *
 * A splay tree is a self-organizing data structure.  Every operation
 * on the tree causes a splay to happen.  The splay moves the requested
 * node to the root of the tree and partly rebalances it.
 *
 * This has the benefit that request locality causes faster lookups as
 * the requested nodes move to the top of the tree.  On the other hand,
 * every lookup causes memory writes.
 *
 * The Balance Theorem bounds the total access time for m operations
 * and n inserts on an initially empty tree as O((m + n)lg n).  The
 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
 *
 * A red-black tree is a binary search tree with the node color as an
 * extra attribute.  It fulfills a set of conditions:
 *	- every search path from the root to a leaf consists of the
 *	  same number of black nodes,
 *	- each red node (except for the root) has a black parent,
 *	- each leaf node is black.
 *
 * Every operation on a red-black tree is bounded as O(lg n).
 * The maximum height of a red-black tree is 2lg (n+1).
 */

#define SPLAY_HEAD(name, type)						\
struct name {								\
	struct type *sph_root; /* root of the tree */			\
}

#define SPLAY_INITIALIZER(root)						\
	{ NULL }

#define SPLAY_INIT(root) do {						\
	(root)->sph_root = NULL;					\
} while (0)

#define SPLAY_ENTRY(type)						\
struct {								\
	struct type *spe_left; /* left element */			\
	struct type *spe_right; /* right element */			\
}

#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
#define SPLAY_ROOT(head)		(head)->sph_root
#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)

/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
	(head)->sph_root = tmp;						\
} while (0)
	
#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
	(head)->sph_root = tmp;						\
} while (0)

#define SPLAY_LINKLEFT(head, tmp, field) do {				\
	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
	tmp = (head)->sph_root;						\
	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
} while (0)

#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
	tmp = (head)->sph_root;						\
	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
} while (0)

#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
} while (0)

/* Generates prototypes and inline functions */

#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
void name##_SPLAY(struct name *, struct type *);			\
void name##_SPLAY_MINMAX(struct name *, int);				\
struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
									\
/* Finds the node with the same key as elm */				\
static __inline struct type *						\
name##_SPLAY_FIND(struct name *head, struct type *elm)			\
{									\
	if (SPLAY_EMPTY(head))						\
		return(NULL);						\
	name##_SPLAY(head, elm);					\
	if ((cmp)(elm, (head)->sph_root) == 0)				\
		return (head->sph_root);				\
	return (NULL);							\
}									\
									\
static __inline struct type *						\
name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
{									\
	name##_SPLAY(head, elm);					\
	if (SPLAY_RIGHT(elm, field) != NULL) {				\
		elm = SPLAY_RIGHT(elm, field);				\
		while (SPLAY_LEFT(elm, field) != NULL) {		\
			elm = SPLAY_LEFT(elm, field);			\
		}							\
	} else								\
		elm = NULL;						\
	return (elm);							\
}									\
									\
static __inline struct type *						\
name##_SPLAY_MIN_MAX(struct name *head, int val)			\
{									\
	name##_SPLAY_MINMAX(head, val);					\
        return (SPLAY_ROOT(head));					\
}

/* Main splay operation.
 * Moves node close to the key of elm to top
 */
#define SPLAY_GENERATE(name, type, field, cmp)				\
struct type *								\
name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
{									\
    if (SPLAY_EMPTY(head)) {						\
	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
    } else {								\
	    int __comp;							\
	    name##_SPLAY(head, elm);					\
	    __comp = (cmp)(elm, (head)->sph_root);			\
	    if(__comp < 0) {						\
		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
	    } else if (__comp > 0) {					\
		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
	    } else							\
		    return ((head)->sph_root);				\
    }									\
    (head)->sph_root = (elm);						\
    return (NULL);							\
}									\
									\
struct type *								\
name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
{									\
	struct type *__tmp;						\
	if (SPLAY_EMPTY(head))						\
		return (NULL);						\
	name##_SPLAY(head, elm);					\
	if ((cmp)(elm, (head)->sph_root) == 0) {			\
		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
		} else {						\
			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
			name##_SPLAY(head, elm);			\
			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
		}							\
		return (elm);						\
	}								\
	return (NULL);							\
}									\
									\
void									\
name##_SPLAY(struct name *head, struct type *elm)			\
{									\
	struct type __node, *__left, *__right, *__tmp;			\
	int __comp;							\
\
	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
	__left = __right = &__node;					\
\
	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
		if (__comp < 0) {					\
			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
			if (__tmp == NULL)				\
				break;					\
			if ((cmp)(elm, __tmp) < 0){			\
				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
					break;				\
			}						\
			SPLAY_LINKLEFT(head, __right, field);		\
		} else if (__comp > 0) {				\
			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
			if (__tmp == NULL)				\
				break;					\
			if ((cmp)(elm, __tmp) > 0){			\
				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
					break;				\
			}						\
			SPLAY_LINKRIGHT(head, __left, field);		\
		}							\
	}								\
	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
}									\
									\
/* Splay with either the minimum or the maximum element			\
 * Used to find minimum or maximum element in tree.			\
 */									\
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
{									\
	struct type __node, *__left, *__right, *__tmp;			\
\
	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
	__left = __right = &__node;					\
\
	while (1) {							\
		if (__comp < 0) {					\
			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
			if (__tmp == NULL)				\
				break;					\
			if (__comp < 0){				\
				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
					break;				\
			}						\
			SPLAY_LINKLEFT(head, __right, field);		\
		} else if (__comp > 0) {				\
			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
			if (__tmp == NULL)				\
				break;					\
			if (__comp > 0) {				\
				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
					break;				\
			}						\
			SPLAY_LINKRIGHT(head, __left, field);		\
		}							\
	}								\
	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
}

#define SPLAY_NEGINF	-1
#define SPLAY_INF	1

#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))

#define SPLAY_FOREACH(x, name, head)					\
	for ((x) = SPLAY_MIN(name, head);				\
	     (x) != NULL;						\
	     (x) = SPLAY_NEXT(name, head, x))

/* Macros that define a red-black tree */
#define RB_HEAD(name, type)						\
struct name {								\
	struct type *rbh_root; /* root of the tree */			\
}

#define RB_INITIALIZER(root)						\
	{ NULL }

#define RB_INIT(root) do {						\
	(root)->rbh_root = NULL;					\
} while (0)

#define RB_BLACK	0
#define RB_RED		1
#define RB_ENTRY(type)							\
struct {								\
	struct type *rbe_left;		/* left element */		\
	struct type *rbe_right;		/* right element */		\
	struct type *rbe_parent;	/* parent element */		\
	int rbe_color;			/* node color */		\
}

#define RB_LEFT(elm, field)		(elm)->field.rbe_left
#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
#define RB_COLOR(elm, field)		(elm)->field.rbe_color
#define RB_ROOT(head)			(head)->rbh_root
#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)

#define RB_SET(elm, parent, field) do {					\
	RB_PARENT(elm, field) = parent;					\
	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
	RB_COLOR(elm, field) = RB_RED;					\
} while (0)

#define RB_SET_BLACKRED(black, red, field) do {				\
	RB_COLOR(black, field) = RB_BLACK;				\
	RB_COLOR(red, field) = RB_RED;					\
} while (0)

#ifndef RB_AUGMENT
#define RB_AUGMENT(x)	do {} while (0)
#endif

#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
	(tmp) = RB_RIGHT(elm, field);					\
	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
	}								\
	RB_AUGMENT(elm);						\
	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
		else							\
			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
	} else								\
		(head)->rbh_root = (tmp);				\
	RB_LEFT(tmp, field) = (elm);					\
	RB_PARENT(elm, field) = (tmp);					\
	RB_AUGMENT(tmp);						\
	if ((RB_PARENT(tmp, field)))					\
		RB_AUGMENT(RB_PARENT(tmp, field));			\
} while (0)

#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
	(tmp) = RB_LEFT(elm, field);					\
	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
	}								\
	RB_AUGMENT(elm);						\
	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
		else							\
			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
	} else								\
		(head)->rbh_root = (tmp);				\
	RB_RIGHT(tmp, field) = (elm);					\
	RB_PARENT(elm, field) = (tmp);					\
	RB_AUGMENT(tmp);						\
	if ((RB_PARENT(tmp, field)))					\
		RB_AUGMENT(RB_PARENT(tmp, field));			\
} while (0)

/* Generates prototypes and inline functions */
#define	RB_PROTOTYPE(name, type, field, cmp)				\
	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
#define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\
	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\
attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\
attr struct type *name##_RB_INSERT(struct name *, struct type *);	\
attr struct type *name##_RB_FIND(struct name *, struct type *);		\
attr struct type *name##_RB_NFIND(struct name *, struct type *);	\
attr struct type *name##_RB_NEXT(struct type *);			\
attr struct type *name##_RB_PREV(struct type *);			\
attr struct type *name##_RB_MINMAX(struct name *, int);			\
									\

/* Main rb operation.
 * Moves node close to the key of elm to top
 */
#define	RB_GENERATE(name, type, field, cmp)				\
	RB_GENERATE_INTERNAL(name, type, field, cmp,)
#define	RB_GENERATE_STATIC(name, type, field, cmp)			\
	RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\
attr void								\
name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
{									\
	struct type *parent, *gparent, *tmp;				\
	while ((parent = RB_PARENT(elm, field)) &&			\
	    RB_COLOR(parent, field) == RB_RED) {			\
		gparent = RB_PARENT(parent, field);			\
		if (parent == RB_LEFT(gparent, field)) {		\
			tmp = RB_RIGHT(gparent, field);			\
			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
				RB_COLOR(tmp, field) = RB_BLACK;	\
				RB_SET_BLACKRED(parent, gparent, field);\
				elm = gparent;				\
				continue;				\
			}						\
			if (RB_RIGHT(parent, field) == elm) {		\
				RB_ROTATE_LEFT(head, parent, tmp, field);\
				tmp = parent;				\
				parent = elm;				\
				elm = tmp;				\
			}						\
			RB_SET_BLACKRED(parent, gparent, field);	\
			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
		} else {						\
			tmp = RB_LEFT(gparent, field);			\
			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
				RB_COLOR(tmp, field) = RB_BLACK;	\
				RB_SET_BLACKRED(parent, gparent, field);\
				elm = gparent;				\
				continue;				\
			}						\
			if (RB_LEFT(parent, field) == elm) {		\
				RB_ROTATE_RIGHT(head, parent, tmp, field);\
				tmp = parent;				\
				parent = elm;				\
				elm = tmp;				\
			}						\
			RB_SET_BLACKRED(parent, gparent, field);	\
			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
		}							\
	}								\
	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
}									\
									\
attr void								\
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{									\
	struct type *tmp;						\
	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
	    elm != RB_ROOT(head)) {					\
		if (RB_LEFT(parent, field) == elm) {			\
			tmp = RB_RIGHT(parent, field);			\
			if (RB_COLOR(tmp, field) == RB_RED) {		\
				RB_SET_BLACKRED(tmp, parent, field);	\
				RB_ROTATE_LEFT(head, parent, tmp, field);\
				tmp = RB_RIGHT(parent, field);		\
			}						\
			if ((RB_LEFT(tmp, field) == NULL ||		\
			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
			    (RB_RIGHT(tmp, field) == NULL ||		\
			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
				RB_COLOR(tmp, field) = RB_RED;		\
				elm = parent;				\
				parent = RB_PARENT(elm, field);		\
			} else {					\
				if (RB_RIGHT(tmp, field) == NULL ||	\
				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
					struct type *oleft;		\
					if ((oleft = RB_LEFT(tmp, field)))\
						RB_COLOR(oleft, field) = RB_BLACK;\
					RB_COLOR(tmp, field) = RB_RED;	\
					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
					tmp = RB_RIGHT(parent, field);	\
				}					\
				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
				RB_COLOR(parent, field) = RB_BLACK;	\
				if (RB_RIGHT(tmp, field))		\
					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
				RB_ROTATE_LEFT(head, parent, tmp, field);\
				elm = RB_ROOT(head);			\
				break;					\
			}						\
		} else {						\
			tmp = RB_LEFT(parent, field);			\
			if (RB_COLOR(tmp, field) == RB_RED) {		\
				RB_SET_BLACKRED(tmp, parent, field);	\
				RB_ROTATE_RIGHT(head, parent, tmp, field);\
				tmp = RB_LEFT(parent, field);		\
			}						\
			if ((RB_LEFT(tmp, field) == NULL ||		\
			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
			    (RB_RIGHT(tmp, field) == NULL ||		\
			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
				RB_COLOR(tmp, field) = RB_RED;		\
				elm = parent;				\
				parent = RB_PARENT(elm, field);		\
			} else {					\
				if (RB_LEFT(tmp, field) == NULL ||	\
				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
					struct type *oright;		\
					if ((oright = RB_RIGHT(tmp, field)))\
						RB_COLOR(oright, field) = RB_BLACK;\
					RB_COLOR(tmp, field) = RB_RED;	\
					RB_ROTATE_LEFT(head, tmp, oright, field);\
					tmp = RB_LEFT(parent, field);	\
				}					\
				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
				RB_COLOR(parent, field) = RB_BLACK;	\
				if (RB_LEFT(tmp, field))		\
					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
				RB_ROTATE_RIGHT(head, parent, tmp, field);\
				elm = RB_ROOT(head);			\
				break;					\
			}						\
		}							\
	}								\
	if (elm)							\
		RB_COLOR(elm, field) = RB_BLACK;			\
}									\
									\
attr struct type *							\
name##_RB_REMOVE(struct name *head, struct type *elm)			\
{									\
	struct type *child, *parent, *old = elm;			\
	int color;							\
	if (RB_LEFT(elm, field) == NULL)				\
		child = RB_RIGHT(elm, field);				\
	else if (RB_RIGHT(elm, field) == NULL)				\
		child = RB_LEFT(elm, field);				\
	else {								\
		struct type *left;					\
		elm = RB_RIGHT(elm, field);				\
		while ((left = RB_LEFT(elm, field)))			\
			elm = left;					\
		child = RB_RIGHT(elm, field);				\
		parent = RB_PARENT(elm, field);				\
		color = RB_COLOR(elm, field);				\
		if (child)						\
			RB_PARENT(child, field) = parent;		\
		if (parent) {						\
			if (RB_LEFT(parent, field) == elm)		\
				RB_LEFT(parent, field) = child;		\
			else						\
				RB_RIGHT(parent, field) = child;	\
			RB_AUGMENT(parent);				\
		} else							\
			RB_ROOT(head) = child;				\
		if (RB_PARENT(elm, field) == old)			\
			parent = elm;					\
		(elm)->field = (old)->field;				\
		if (RB_PARENT(old, field)) {				\
			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
				RB_LEFT(RB_PARENT(old, field), field) = elm;\
			else						\
				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
			RB_AUGMENT(RB_PARENT(old, field));		\
		} else							\
			RB_ROOT(head) = elm;				\
		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
		if (RB_RIGHT(old, field))				\
			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
		if (parent) {						\
			left = parent;					\
			do {						\
				RB_AUGMENT(left);			\
			} while ((left = RB_PARENT(left, field)));	\
		}							\
		goto color;						\
	}								\
	parent = RB_PARENT(elm, field);					\
	color = RB_COLOR(elm, field);					\
	if (child)							\
		RB_PARENT(child, field) = parent;			\
	if (parent) {							\
		if (RB_LEFT(parent, field) == elm)			\
			RB_LEFT(parent, field) = child;			\
		else							\
			RB_RIGHT(parent, field) = child;		\
		RB_AUGMENT(parent);					\
	} else								\
		RB_ROOT(head) = child;					\
color:									\
	if (color == RB_BLACK)						\
		name##_RB_REMOVE_COLOR(head, parent, child);		\
	return (old);							\
}									\
									\
/* Inserts a node into the RB tree */					\
attr struct type *							\
name##_RB_INSERT(struct name *head, struct type *elm)			\
{									\
	struct type *tmp;						\
	struct type *parent = NULL;					\
	int comp = 0;							\
	tmp = RB_ROOT(head);						\
	while (tmp) {							\
		parent = tmp;						\
		comp = (cmp)(elm, parent);				\
		if (comp < 0)						\
			tmp = RB_LEFT(tmp, field);			\
		else if (comp > 0)					\
			tmp = RB_RIGHT(tmp, field);			\
		else							\
			return (tmp);					\
	}								\
	RB_SET(elm, parent, field);					\
	if (parent != NULL) {						\
		if (comp < 0)						\
			RB_LEFT(parent, field) = elm;			\
		else							\
			RB_RIGHT(parent, field) = elm;			\
		RB_AUGMENT(parent);					\
	} else								\
		RB_ROOT(head) = elm;					\
	name##_RB_INSERT_COLOR(head, elm);				\
	return (NULL);							\
}									\
									\
/* Finds the node with the same key as elm */				\
attr struct type *							\
name##_RB_FIND(struct name *head, struct type *elm)			\
{									\
	struct type *tmp = RB_ROOT(head);				\
	int comp;							\
	while (tmp) {							\
		comp = cmp(elm, tmp);					\
		if (comp < 0)						\
			tmp = RB_LEFT(tmp, field);			\
		else if (comp > 0)					\
			tmp = RB_RIGHT(tmp, field);			\
		else							\
			return (tmp);					\
	}								\
	return (NULL);							\
}									\
									\
/* Finds the first node greater than or equal to the search key */	\
attr struct type *							\
name##_RB_NFIND(struct name *head, struct type *elm)			\
{									\
	struct type *tmp = RB_ROOT(head);				\
	struct type *res = NULL;					\
	int comp;							\
	while (tmp) {							\
		comp = cmp(elm, tmp);					\
		if (comp < 0) {						\
			res = tmp;					\
			tmp = RB_LEFT(tmp, field);			\
		}							\
		else if (comp > 0)					\
			tmp = RB_RIGHT(tmp, field);			\
		else							\
			return (tmp);					\
	}								\
	return (res);							\
}									\
									\
/* ARGSUSED */								\
attr struct type *							\
name##_RB_NEXT(struct type *elm)					\
{									\
	if (RB_RIGHT(elm, field)) {					\
		elm = RB_RIGHT(elm, field);				\
		while (RB_LEFT(elm, field))				\
			elm = RB_LEFT(elm, field);			\
	} else {							\
		if (RB_PARENT(elm, field) &&				\
		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
			elm = RB_PARENT(elm, field);			\
		else {							\
			while (RB_PARENT(elm, field) &&			\
			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
				elm = RB_PARENT(elm, field);		\
			elm = RB_PARENT(elm, field);			\
		}							\
	}								\
	return (elm);							\
}									\
									\
/* ARGSUSED */								\
attr struct type *							\
name##_RB_PREV(struct type *elm)					\
{									\
	if (RB_LEFT(elm, field)) {					\
		elm = RB_LEFT(elm, field);				\
		while (RB_RIGHT(elm, field))				\
			elm = RB_RIGHT(elm, field);			\
	} else {							\
		if (RB_PARENT(elm, field) &&				\
		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\
			elm = RB_PARENT(elm, field);			\
		else {							\
			while (RB_PARENT(elm, field) &&			\
			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
				elm = RB_PARENT(elm, field);		\
			elm = RB_PARENT(elm, field);			\
		}							\
	}								\
	return (elm);							\
}									\
									\
attr struct type *							\
name##_RB_MINMAX(struct name *head, int val)				\
{									\
	struct type *tmp = RB_ROOT(head);				\
	struct type *parent = NULL;					\
	while (tmp) {							\
		parent = tmp;						\
		if (val < 0)						\
			tmp = RB_LEFT(tmp, field);			\
		else							\
			tmp = RB_RIGHT(tmp, field);			\
	}								\
	return (parent);						\
}

#define RB_NEGINF	-1
#define RB_INF	1

#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
#define RB_NFIND(name, x, y)	name##_RB_NFIND(x, y)
#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
#define RB_PREV(name, x, y)	name##_RB_PREV(y)
#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)

#define RB_FOREACH(x, name, head)					\
	for ((x) = RB_MIN(name, head);					\
	     (x) != NULL;						\
	     (x) = name##_RB_NEXT(x))

#define RB_FOREACH_SAFE(x, name, head, y)				\
	for ((x) = RB_MIN(name, head);					\
	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);		\
	     (x) = (y))

#define RB_FOREACH_REVERSE(x, name, head)				\
	for ((x) = RB_MAX(name, head);					\
	     (x) != NULL;						\
	     (x) = name##_RB_PREV(x))

#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\
	for ((x) = RB_MAX(name, head);					\
	    ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);		\
	     (x) = (y))

#endif /*!OCONFIGURE_CONFIG_H*/